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Engine
Raylib based game framework
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| ▼NComponent | |
| CAnimation | |
| CSprite | |
| CTransform | |
| ▼NEvent | |
| CCloseGame | Event signalling that the game should close |
| CAnimationSystem | |
| CCache | |
| CEngine | Core engine |
| CLogger | Thread safe logging utility with differing levels for both console and file |
| CLuaManager | |
| CLuaScript | |
| CNetworkManager | |
| CRenderer | |
| CResourceCache | |
| CResourceManager | |
| CRollingAverage | |
| CScene | Base class for all scenes |
| CSceneManager | Manages scenes and the the execution of the current scene |
| CSystem | Base class for all systems |
| CSystemManager | Manages execution and order of systems |
| CTimer | |
| CWindowInfo | Initial window info |