Engine
Raylib based game framework
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NComponent
 CAnimation
 CSprite
 CTransform
 NEvent
 CCloseGameEvent signalling that the game should close
 CAnimationSystem
 CCache
 CEngineCore engine
 CLoggerThread safe logging utility with differing levels for both console and file
 CLuaManager
 CLuaScript
 CNetworkManager
 CRenderer
 CResourceCache
 CResourceManager
 CRollingAverage
 CSceneBase class for all scenes
 CSceneManagerManages scenes and the the execution of the current scene
 CSystemBase class for all systems
 CSystemManagerManages execution and order of systems
 CTimer
 CWindowInfoInitial window info