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Engine
Raylib based game framework
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Frame‑based animation data and playback state. More...
#include <Components.hpp>
Public Attributes | |
| Texture2D | texture = {} |
| std::vector< Rectangle > | frames |
| float | frameDuration = 1 |
| bool | loop = false |
| float | time = 0 |
| bool | playing = true |
| float | speed = 1 |
Frame‑based animation data and playback state.