Engine
Raylib based game framework
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Public Attributes | List of all members
Component::Animation Struct Reference

Public Attributes

bool active = false
 
u32 startingIndex = 0
 
u32 endingIndex = 1
 
u32 currentIndex = 0
 
float frameLengthS = 1
 
float frameAccumulator = 0
 

The documentation for this struct was generated from the following file: