Engine
Raylib based game framework
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Component::Animation Struct Reference

Frame‑based animation data and playback state. More...

#include <Components.hpp>

Public Attributes

Texture2D texture = {}
std::vector< Rectangle > frames
float frameDuration = 1
bool loop = false
float time = 0
bool playing = true
float speed = 1

Detailed Description

Frame‑based animation data and playback state.


The documentation for this struct was generated from the following file: