Engine
Raylib based game framework
Loading...
Searching...
No Matches
Component
Animation
Public Attributes
|
List of all members
Component::Animation Struct Reference
Public Attributes
bool
active
= false
u32
startingIndex
= 0
u32
endingIndex
= 1
u32
currentIndex
= 0
float
frameLengthS
= 1
float
frameAccumulator
= 0
The documentation for this struct was generated from the following file:
src/Engine/
Components.h
Generated by
1.9.8