Engine
Raylib based game framework
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Component::Transform Struct Reference

Position, velocity and rotation. More...

#include <Components.hpp>

Public Member Functions

constexpr bool operator<=> (const Transform &) const =default

Public Attributes

Vec2< float > position
Vec2< float > velocity
float rotation = 0

Detailed Description

Position, velocity and rotation.


The documentation for this struct was generated from the following file: