Individual particle state (position, velocity, colour, size, etc.).
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#include <Components.hpp>
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Vec2< float > | position |
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Vec2< float > | velocity |
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float | lifetime = 1 |
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float | age = 0 |
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Color | startColor = WHITE |
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Color | endColor = {255, 255, 255, 0} |
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float | startSize = 1 |
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float | endSize = 1 |
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float | rotation = 0 |
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float | angularVelocity = 0 |
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Texture2D | texture = {} |
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Rectangle | texRect = {} |
Individual particle state (position, velocity, colour, size, etc.).
The documentation for this struct was generated from the following file: