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Engine
Raylib based game framework
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Public Member Functions | |
| void | Update (const float deltaT) override |
| Updates the system. | |
| void | Draw () override |
| Renders the system. | |
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overridevirtual |
Renders the system.
Called once per frame after updating according to system priority Called before scenes
Implements System.
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overridevirtual |
Updates the system.
Called once per frame before rendering according to system priority. Called before scenes.
| deltaT | Duration of previous frame |
Implements System.