Engine
Raylib based game framework
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Public Member Functions | List of all members
AnimationSystem Class Reference
Inheritance diagram for AnimationSystem:
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Collaboration diagram for AnimationSystem:
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Public Member Functions

void Update (const float deltaT) override
 Updates the system.
 
void Draw () override
 Renders the system.
 

Member Function Documentation

◆ Draw()

void AnimationSystem::Draw ( )
overridevirtual

Renders the system.

Called once per frame after updating according to system priority Called before scenes

Implements System.

◆ Update()

void AnimationSystem::Update ( const float  deltaT)
overridevirtual

Updates the system.

Called once per frame before rendering according to system priority. Called before scenes.

Parameters
deltaTDuration of previous frame

Implements System.


The documentation for this class was generated from the following files: