Holds the runtime state of a single Lua script.
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#include <LuaManager.hpp>
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sol::environment | environment |
| | Isolated Lua environment; each script gets its own globals table.
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std::string | directory |
| | Directory the script was loaded from; used to resolve sandboxed requires.
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bool | enabled = true |
| | When false the script's Update function is not called each frame.
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Holds the runtime state of a single Lua script.
The documentation for this struct was generated from the following file: