Engine
Raylib based game framework
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InputState Struct Reference

Aggregated state for a named binding. More...

#include <InputSystem.hpp>

Public Member Functions

constexpr bool operator<=> (const InputState &) const =default

Public Attributes

bool boolean = false
float number = 0
Vec2< float > vector

Detailed Description

Aggregated state for a named binding.


The documentation for this struct was generated from the following file: