|
Engine
Raylib based game framework
|
Aggregated state for a named binding. More...
#include <InputSystem.hpp>
Public Member Functions | |
| constexpr bool | operator<=> (const InputState &) const =default |
Public Attributes | |
| bool | boolean = false |
| float | number = 0 |
| Vec2< float > | vector |
Aggregated state for a named binding.