Engine
Raylib based game framework
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Input Struct Reference

Describes a single input binding (device, key/axis, type). More...

#include <InputSystem.hpp>

Public Member Functions

constexpr bool operator<=> (const Input &) const =default

Public Attributes

InputType type = InputType::NONE
InputObject object = InputObject::KEYBOARD
u32 key = 0
u32 negativeKey = 0
u32 gamepad = 0

Detailed Description

Describes a single input binding (device, key/axis, type).


The documentation for this struct was generated from the following file: