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Engine
Raylib based game framework
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Describes a single input binding (device, key/axis, type). More...
#include <InputSystem.hpp>
Public Member Functions | |
| constexpr bool | operator<=> (const Input &) const =default |
Public Attributes | |
| InputType | type = InputType::NONE |
| InputObject | object = InputObject::KEYBOARD |
| u32 | key = 0 |
| u32 | negativeKey = 0 |
| u32 | gamepad = 0 |
Describes a single input binding (device, key/axis, type).