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Engine
Raylib based game framework
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Texture, source rectangle, tint, scale and render layer. More...
#include <Components.hpp>
Public Attributes | |
| Texture2D | texture = {} |
| Rectangle | rectangle = {0, 0, 0, 0} |
| Color | color = WHITE |
| float | scale = 1 |
| u32 | layer = 1 |
Texture, source rectangle, tint, scale and render layer.