Engine
Raylib based game framework
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Component
Sprite
Public Attributes
|
List of all members
Component::Sprite Struct Reference
Public Attributes
Texture2D
texture
Rectangle
rectangle
= {0, 0, 0, 0}
Color
color
= WHITE
float
scale
= 1
u32
layer
= 1
The documentation for this struct was generated from the following file:
src/Engine/
Components.h
Generated by
1.9.8