Engine
Raylib based game framework
Loading...
Searching...
No Matches
Component::Sprite Struct Reference

Texture, source rectangle, tint, scale and render layer. More...

#include <Components.hpp>

Public Attributes

Texture2D texture = {}
Rectangle rectangle = {0, 0, 0, 0}
Color color = WHITE
float scale = 1
u32 layer = 1

Detailed Description

Texture, source rectangle, tint, scale and render layer.


The documentation for this struct was generated from the following file: