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Engine
Raylib based game framework
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Event signalling that the game should close. More...
#include <Engine.h>
Static Public Member Functions | |
| static void | LuaRegister (sol::state &lua) |
| Registers the event type with Lua. | |
Event signalling that the game should close.
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inlinestatic |
Registers the event type with Lua.
This is called by lua when registering an event with the lua manager.
| lua | Lua state to register into |