Engine
Raylib based game framework
Loading...
Searching...
No Matches
Static Public Member Functions | List of all members
Event::CloseGame Struct Reference

Event signalling that the game should close. More...

#include <Engine.h>

Static Public Member Functions

static void LuaRegister (sol::state &lua)
 Registers the event type with Lua.
 

Detailed Description

Event signalling that the game should close.

Member Function Documentation

◆ LuaRegister()

static void Event::CloseGame::LuaRegister ( sol::state &  lua)
inlinestatic

Registers the event type with Lua.

This is called by lua when registering an event with the lua manager.

Parameters
luaLua state to register into

The documentation for this struct was generated from the following file: