Engine
Raylib based game framework
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Public Attributes | List of all members
WindowInfo Struct Reference

Initial window info. More...

#include <Engine.h>

Public Attributes

u32 width = 1280
 
u32 height = 720
 
std::string title
 
u32 virutalWidth = 1920
 
u32 virtualHeight = 1080
 
bool fullscreen = false
 
bool borderlessFullscreen = false
 
bool resizable = false
 
bool undecorated = false
 
bool topmost = false
 
bool alwaysRun = false
 
bool transparent = false
 
bool highDpi = false
 
bool msaa4x = false
 

Detailed Description

Initial window info.

Tells engine what the initial window size should be and which flags to enable

Additionally a virtual window size can be specified to which all elements are drawn. The virtual window is then scaled according to the real window size but aspect ratio is preserved.


The documentation for this struct was generated from the following file: