Engine
Raylib based game framework
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Public Member Functions | Public Attributes | List of all members
LuaManager Class Reference

Public Member Functions

void Update (const float deltaT)
 
template<typename Event >
void RegisterRecieveEvent (entt::dispatcher &dispatcher)
 
template<typename Event >
void RegisterSendEvent (entt::dispatcher &dispatcher)
 
bool LoadScript (const char *path)
 
void RemoveScript (const char *path)
 
bool IsScriptLoaded (const char *path)
 
void EnableScript (const char *path)
 
void DisableScript (const char *path)
 
std::optional< sol::environment > GetScriptEnvironment (const char *path)
 
void ReloadScripts ()
 

Public Attributes

sol::state lua
 

The documentation for this class was generated from the following files: