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Engine
Raylib based game framework
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| src | |
| Engine | |
| Systems | |
| AnimationSystem.hpp | Animation managing and updating |
| AudioSystem.hpp | Sound effect and music playback management |
| InputSystem.hpp | Abstract input binding system supporting keyboard, mouse and gamepad |
| ParticleSystem.hpp | Particle and emitter management |
| Components.hpp | Engine components |
| Engine.hpp | Core engine |
| Events.hpp | Engine events |
| LuaManager.hpp | Lua sandboxing and scripts |
| Registry.hpp | Engine entt::registry wrapper |
| Renderer.hpp | Sprite rendering |
| ResourceManager.hpp | Engine resource caches and manager |
| SceneManager.hpp | Scene organization |
| SystemManager.hpp | Engine lifelong systems and their managing |
| Lua | |
| MyLua.hpp | |
| Utils | |
| RaylibUtils.hpp |