Engine
Raylib based game framework
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LuaManager.hpp File Reference

Lua sandboxing and scripts. More...

#include "Lua/MyLua.hpp"
#include "entt/entt.hpp"
#include <functional>
#include <mutex>
#include <optional>
#include <queue>
#include <string>
#include <unordered_map>
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Classes

struct  LuaScript
 Holds the runtime state of a single Lua script. More...
class  LuaManager
 Manages sandboxed Lua scripts and their integration with the event dispatcher. More...

Detailed Description

Lua sandboxing and scripts.