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Engine
Raylib based game framework
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Lua sandboxing and scripts. More...
#include "Lua/MyLua.hpp"#include "entt/entt.hpp"#include <functional>#include <mutex>#include <optional>#include <queue>#include <string>#include <unordered_map>

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Classes | |
| struct | LuaScript |
| Holds the runtime state of a single Lua script. More... | |
| class | LuaManager |
| Manages sandboxed Lua scripts and their integration with the event dispatcher. More... | |
Lua sandboxing and scripts.