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Engine
Raylib based game framework
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Engine lifelong systems and their managing. More...
#include "NonCopyable.hpp"#include "Types.hpp"#include <algorithm>#include <memory>#include <mutex>#include <shared_mutex>#include <type_traits>#include <typeindex>#include <unordered_map>#include <utility>#include <vector>

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Classes | |
| class | System |
| Base class for all systems. More... | |
| class | SystemManager |
| Manages execution order and lifetime of systems. More... | |
Engine lifelong systems and their managing.