Engine
Raylib based game framework
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Registry.hpp File Reference

Engine entt::registry wrapper. More...

#include "Assert.hpp"
#include "entt/entt.hpp"
#include <Types.hpp>
#include <functional>
#include <typeindex>
#include <unordered_map>
#include <unordered_set>
#include <utility>
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Classes

class  Registry
 Wraps entt::registry with a safer, callback-aware API. More...

Typedefs

using Entity = entt::entity

Variables

constexpr Entity NULL_ENTITY = static_cast<Entity>(0)

Detailed Description

Engine entt::registry wrapper.