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Engine
Raylib based game framework
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Engine entt::registry wrapper. More...
#include "Assert.hpp"#include "entt/entt.hpp"#include <Types.hpp>#include <functional>#include <typeindex>#include <unordered_map>#include <unordered_set>#include <utility>

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Classes | |
| class | Registry |
| Wraps entt::registry with a safer, callback-aware API. More... | |
Typedefs | |
| using | Entity = entt::entity |
Variables | |
| constexpr Entity | NULL_ENTITY = static_cast<Entity>(0) |
Engine entt::registry wrapper.