Engine
Raylib based game framework
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SceneManager.hpp File Reference

Scene organization. More...

#include "Assert.hpp"
#include "Log/Log.hpp"
#include "NonCopyable.hpp"
#include <memory>
#include <mutex>
#include <typeindex>
#include <unordered_map>
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Classes

class  Scene
 Base class for all scenes. More...
class  SceneManager
 Manages scenes and the execution of the current active scene. More...

Detailed Description

Scene organization.