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Engine
Raylib based game framework
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#include "Assert.hpp"#include "Log/Log.hpp"#include "NonCopyable.hpp"#include <memory>#include <mutex>#include <typeindex>#include <unordered_map>

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Classes | |
| class | Scene |
| Base class for all scenes. More... | |
| class | SceneManager |
| Manages scenes and the execution of the current active scene. More... | |
Scene organization.