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Engine
Raylib based game framework
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#include "MyMath/MyVectors.hpp"#include "raylib.h"#include "Types.hpp"#include <Engine/Registry.hpp>#include <Networking/Encryption.hpp>#include <functional>#include <vector>

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Classes | |
| struct | Component::Transform |
| Position, velocity and rotation. More... | |
| struct | Component::Sprite |
| Texture, source rectangle, tint, scale and render layer. More... | |
| struct | Component::Animation |
| Frame‑based animation data and playback state. More... | |
| struct | Component::Particle |
| Individual particle state (position, velocity, colour, size, etc.). More... | |
| struct | Component::ParticleEmitter |
| Spawn parameters and runtime state for a particle emitter. More... | |
Engine components.