|
Engine
Raylib based game framework
|
Engine resource caches and manager. More...
#include "Assert.hpp"#include "NonCopyable.hpp"#include <functional>#include <memory>#include <mutex>#include <optional>#include <raylib.h>#include <shared_mutex>#include <string>#include <typeindex>#include <unordered_map>

Go to the source code of this file.
Classes | |
| class | Cache |
| Abstract base for type-erased resource caches. More... | |
| class | ResourceCache< Resource > |
| Thread-safe cache for a single resource type. More... | |
| class | ResourceManager |
| Owns a collection of typed resource caches. More... | |
Engine resource caches and manager.