Engine
Raylib based game framework
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AnimationSystem.hpp File Reference

Animation managing and updating. More...

#include "Engine/Components.hpp"
#include "Engine/Registry.hpp"
#include "Engine/SystemManager.hpp"
#include "raylib.h"
Include dependency graph for AnimationSystem.hpp:

Go to the source code of this file.

Classes

class  AnimationSystem
 Drives Component::Animation and updates Component::Sprite accordingly. More...

Detailed Description

Animation managing and updating.