Engine
Raylib based game framework
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
Add() :
ResourceCache< Resource >
AddCache() :
ResourceManager
AddScene() :
SceneManager
AddSystem() :
SystemManager
- b -
BindInput() :
InputSystem
Burst() :
ParticleSystem
- c -
ChangeScene() :
SceneManager
ClearCaches() :
ResourceManager
ClearComponents() :
Registry
ClearScenes() :
SceneManager
ClearSystems() :
SystemManager
CreateEntity() :
Registry
- d -
DestroyEntity() :
Registry
DisableScript() :
LuaManager
Draw() :
ParticleSystem
,
Scene
,
System
- e -
Emplace() :
Registry
EmplaceOrReplace() :
Registry
EnableScript() :
LuaManager
Engine() :
Engine
EntityValid() :
Registry
- g -
Get() :
Engine
,
Registry
,
ResourceCache< Resource >
GetBoolInput() :
InputSystem
GetCache() :
ResourceManager
GetDrawTime() :
Engine
GetGroup() :
Registry
GetMusicLengthS() :
AudioSystem
GetMusicPlayedS() :
AudioSystem
GetNumberInput() :
InputSystem
GetRegistry() :
Registry
GetScriptEnvironment() :
LuaManager
GetSystem() :
SystemManager
GetUpdateTime() :
Engine
GetVectorInput() :
InputSystem
GetView() :
Registry
GridAnimation() :
AnimationSystem
- h -
HasAll() :
Registry
HasAny() :
Registry
- i -
Init() :
Renderer
IsMusicPlaying() :
AudioSystem
IsPlaying() :
AnimationSystem
IsScriptLoaded() :
LuaManager
- l -
Load() :
ResourceCache< Resource >
LoadScript() :
LuaManager
LuaRegister() :
Event::CloseGame
- o -
OnConstruct() :
Registry
OnDestroy() :
Registry
OnEnter() :
Scene
OnExit() :
Scene
OnUpdate() :
Registry
- p -
ParticleSystem() :
ParticleSystem
Patch() :
Registry
PauseMusic() :
AudioSystem
Play() :
AnimationSystem
,
ParticleSystem
PlayMusic() :
AudioSystem
PlaySound() :
AudioSystem
- r -
RegisterReceiveEvent() :
LuaManager
RegisterSendEvent() :
LuaManager
ReloadScripts() :
LuaManager
Remove() :
Registry
,
ResourceCache< Resource >
RemoveCache() :
ResourceManager
RemoveConstructCallback() :
Registry
RemoveDestroyCallback() :
Registry
RemoveScene() :
SceneManager
RemoveScript() :
LuaManager
RemoveSprite() :
Renderer
RemoveSystem() :
SystemManager
RemoveUpdateCallback() :
Registry
Replace() :
Registry
ResourceCache() :
ResourceCache< Resource >
Resume() :
AnimationSystem
ResumeMusic() :
AudioSystem
Run() :
Engine
- s -
SeekMusic() :
AudioSystem
SetFirstScene() :
Engine
SetMasterVolume() :
AudioSystem
SetMusicLoop() :
AudioSystem
SetMusicPan() :
AudioSystem
SetMusicPitch() :
AudioSystem
SetMusicVolume() :
AudioSystem
SetScaling() :
InputSystem
SetSFXVolume() :
AudioSystem
SetSoundPan() :
AudioSystem
SetSoundPitch() :
AudioSystem
SetSoundVolume() :
AudioSystem
SetSpeed() :
AnimationSystem
SetSprite() :
Renderer
Sort() :
Registry
SortGroup() :
Registry
Stop() :
AnimationSystem
,
ParticleSystem
StopMusic() :
AudioSystem
StopSound() :
AudioSystem
- u -
UnbindInput() :
InputSystem
Update() :
AnimationSystem
,
AudioSystem
,
InputSystem
,
ParticleSystem
,
Scene
,
System
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1.16.1