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Engine
Raylib based game framework
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This is the complete list of members for AnimationSystem, including all inherited members.
| Draw() const | System | virtual |
| GridAnimation(const Texture2D texture, const u32 cellWidth, const u32 cellHeight, const u32 startIndex, u32 endIndex, const float duration, const bool loop) | AnimationSystem | static |
| IsPlaying(const Entity entity) | AnimationSystem | static |
| Play(const Entity entity, const Component::Animation &animation) | AnimationSystem | static |
| Resume(const Entity entity) | AnimationSystem | static |
| SetSpeed(const Entity entity, float speed) | AnimationSystem | static |
| Stop(const Entity entity) | AnimationSystem | static |
| Update(const float deltaT) override | AnimationSystem | virtual |
| ~System()=default (defined in System) | System | virtual |