Engine
Raylib based game framework
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AnimationSystem Member List

This is the complete list of members for AnimationSystem, including all inherited members.

Draw() constSystemvirtual
GridAnimation(const Texture2D texture, const u32 cellWidth, const u32 cellHeight, const u32 startIndex, u32 endIndex, const float duration, const bool loop)AnimationSystemstatic
IsPlaying(const Entity entity)AnimationSystemstatic
Play(const Entity entity, const Component::Animation &animation)AnimationSystemstatic
Resume(const Entity entity)AnimationSystemstatic
SetSpeed(const Entity entity, float speed)AnimationSystemstatic
Stop(const Entity entity)AnimationSystemstatic
Update(const float deltaT) overrideAnimationSystemvirtual
~System()=default (defined in System)Systemvirtual