Engine
Raylib based game framework
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LuaManager Member List

This is the complete list of members for LuaManager, including all inherited members.

DisableScript(const std::string &path)LuaManager
EnableScript(const std::string &path)LuaManager
Engine (defined in LuaManager)LuaManagerfriend
GetScriptEnvironment(const std::string &path)LuaManager
IsScriptLoaded(const std::string &path)LuaManager
LoadScript(const std::string &path)LuaManager
luaLuaManager
RegisterReceiveEvent(entt::dispatcher &dispatcher)LuaManagerinline
RegisterSendEvent(entt::dispatcher &dispatcher)LuaManagerinline
ReloadScripts()LuaManager
RemoveScript(const std::string &path)LuaManager