Engine
Raylib based game framework
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AnimationSystem.h
1#pragma once
2
3#include "SystemManager.h"
4
5#include "entt/entt.h"
6
7class AnimationSystem : public System
8{
9public:
10
12
13 void Update(const float deltaT) override;
14 void Draw() override;
15
16private:
17
18 static void Check(entt::registry& registry, entt::entity entity);
19};
Definition AnimationSystem.h:8
void Update(const float deltaT) override
Updates the system.
Definition AnimationSystem.cpp:12
void Draw() override
Renders the system.
Definition AnimationSystem.cpp:53
Base class for all systems.
Definition SystemManager.h:20