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Engine
Raylib based game framework
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This is the complete list of members for ResourceCache< Resource >, including all inherited members.
| Add(Resource &&object, const std::string &name) | ResourceCache< Resource > | inline |
| Get(const std::string &name) | ResourceCache< Resource > | inline |
| Load(const std::string &path) | ResourceCache< Resource > | inline |
| operator=(const ResourceCache &)=delete (defined in ResourceCache< Resource >) | ResourceCache< Resource > | |
| Remove(const std::string &path) | ResourceCache< Resource > | inline |
| ResourceCache(const std::function< std::optional< Resource >(const std::string &)> &loadFunction, const std::function< void(Resource)> &unloadFunction) | ResourceCache< Resource > | inline |
| ResourceCache(const ResourceCache &)=delete (defined in ResourceCache< Resource >) | ResourceCache< Resource > | |
| ~Cache()=default (defined in Cache) | Cache | virtual |