|
Engine
Raylib based game framework
|
This is the complete list of members for ResourceCache< T >, including all inherited members.
| Add(const T &object, const char *name) (defined in ResourceCache< T >) | ResourceCache< T > | inline |
| Get(const char *path) (defined in ResourceCache< T >) | ResourceCache< T > | inline |
| Remove(const char *path) (defined in ResourceCache< T >) | ResourceCache< T > | inline |
| ResourceCache(const std::function< T(const char *)> &loadFunction, const std::function< void(T)> &unloadFunction) (defined in ResourceCache< T >) | ResourceCache< T > | inline |
| ~Cache()=default (defined in Cache) | Cache | virtual |
| ~ResourceCache() (defined in ResourceCache< T >) | ResourceCache< T > | inline |