Engine
Raylib based game framework
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ResourceCache< Resource > Member List

This is the complete list of members for ResourceCache< Resource >, including all inherited members.

Add(Resource &&object, const std::string &name)ResourceCache< Resource >inline
Get(const std::string &name)ResourceCache< Resource >inline
Load(const std::string &path)ResourceCache< Resource >inline
operator=(const ResourceCache &)=delete (defined in ResourceCache< Resource >)ResourceCache< Resource >
Remove(const std::string &path)ResourceCache< Resource >inline
ResourceCache(const std::function< std::optional< Resource >(const std::string &)> &loadFunction, const std::function< void(Resource)> &unloadFunction)ResourceCache< Resource >inline
ResourceCache(const ResourceCache &)=delete (defined in ResourceCache< Resource >)ResourceCache< Resource >
~Cache()=default (defined in Cache)Cachevirtual