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Engine
Raylib based game framework
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This is the complete list of members for NetworkManager, including all inherited members.
| Connect(const Address &address, const u32 data=0) (defined in NetworkManager) | NetworkManager | |
| Disconnect(const PeerId peerId, const u32 data=0) (defined in NetworkManager) | NetworkManager | |
| GetPeer(const PeerId peerId) (defined in NetworkManager) | NetworkManager | |
| GetPeers() (defined in NetworkManager) | NetworkManager | |
| InitClient(const u32 channels=1, const u32 timeoutMs=0) (defined in NetworkManager) | NetworkManager | |
| InitServer(const u16 port, const u32 maxPeers=64, const u32 channels=1, const u32 timeoutMs=0) (defined in NetworkManager) | NetworkManager | |
| NetworkManager() (defined in NetworkManager) | NetworkManager | |
| Poll() (defined in NetworkManager) | NetworkManager | |
| Send(const PeerId peerId, std::vector< u8 > &data, const ChannelId channel=0, const bool reliable=true) (defined in NetworkManager) | NetworkManager | |
| Shutdown() (defined in NetworkManager) | NetworkManager | |
| ~NetworkManager() (defined in NetworkManager) | NetworkManager |