Engine
Raylib based game framework
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NetworkManager Member List

This is the complete list of members for NetworkManager, including all inherited members.

Connect(const Address &address, const u32 data=0) (defined in NetworkManager)NetworkManager
Disconnect(const PeerId peerId, const u32 data=0) (defined in NetworkManager)NetworkManager
GetPeer(const PeerId peerId) (defined in NetworkManager)NetworkManager
GetPeers() (defined in NetworkManager)NetworkManager
InitClient(const u32 channels=1, const u32 timeoutMs=0) (defined in NetworkManager)NetworkManager
InitServer(const u16 port, const u32 maxPeers=64, const u32 channels=1, const u32 timeoutMs=0) (defined in NetworkManager)NetworkManager
NetworkManager() (defined in NetworkManager)NetworkManager
Poll() (defined in NetworkManager)NetworkManager
Send(const PeerId peerId, std::vector< u8 > &data, const ChannelId channel=0, const bool reliable=true) (defined in NetworkManager)NetworkManager
Shutdown() (defined in NetworkManager)NetworkManager
~NetworkManager() (defined in NetworkManager)NetworkManager