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Engine
Raylib based game framework
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This is the complete list of members for InputSystem, including all inherited members.
| BindInput(const std::string &name, const Input &input) | InputSystem | |
| Draw() const | System | virtual |
| GetBoolInput(const std::string &name) | InputSystem | |
| GetNumberInput(const std::string &name) | InputSystem | |
| GetVectorInput(const std::string &name) | InputSystem | |
| SetScaling(const float scale, const Vec2< float > offset) | InputSystem | |
| UnbindInput(const std::string &name) | InputSystem | |
| Update(const float deltaT) override | InputSystem | virtual |
| ~System()=default (defined in System) | System | virtual |