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Engine
Raylib based game framework
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This is the complete list of members for AudioSystem, including all inherited members.
| Draw() const | System | virtual |
| GetMusicLengthS() | AudioSystem | |
| GetMusicPlayedS() | AudioSystem | |
| IsMusicPlaying() | AudioSystem | |
| PauseMusic() | AudioSystem | |
| PlayMusic(const Music &music, float volume=1, const bool loop=false, const float crossfadeS=0) | AudioSystem | |
| PlaySound(const Sound &sound, float volume=1) | AudioSystem | |
| ResumeMusic() | AudioSystem | |
| SeekMusic(const float timeS) | AudioSystem | |
| SetMasterVolume(float volume) | AudioSystem | static |
| SetMusicLoop(const bool loop) | AudioSystem | |
| SetMusicPan(float pan) | AudioSystem | |
| SetMusicPitch(const float pitch) | AudioSystem | |
| SetMusicVolume(float volume) | AudioSystem | |
| SetSFXVolume(float volume) | AudioSystem | |
| SetSoundPan(const Sound &sound, const float pan) | AudioSystem | static |
| SetSoundPitch(const Sound &sound, const float pitch) | AudioSystem | static |
| SetSoundVolume(const Sound &sound, float volume) | AudioSystem | |
| StopMusic(const float fadeOutDuration=0) | AudioSystem | |
| StopSound(const Sound &sound) | AudioSystem | |
| Update(const float deltaT) override | AudioSystem | virtual |
| ~System()=default (defined in System) | System | virtual |