Engine
Raylib based game framework
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AudioSystem Member List

This is the complete list of members for AudioSystem, including all inherited members.

Draw() constSystemvirtual
GetMusicLengthS()AudioSystem
GetMusicPlayedS()AudioSystem
IsMusicPlaying()AudioSystem
PauseMusic()AudioSystem
PlayMusic(const Music &music, float volume=1, const bool loop=false, const float crossfadeS=0)AudioSystem
PlaySound(const Sound &sound, float volume=1)AudioSystem
ResumeMusic()AudioSystem
SeekMusic(const float timeS)AudioSystem
SetMasterVolume(float volume)AudioSystemstatic
SetMusicLoop(const bool loop)AudioSystem
SetMusicPan(float pan)AudioSystem
SetMusicPitch(const float pitch)AudioSystem
SetMusicVolume(float volume)AudioSystem
SetSFXVolume(float volume)AudioSystem
SetSoundPan(const Sound &sound, const float pan)AudioSystemstatic
SetSoundPitch(const Sound &sound, const float pitch)AudioSystemstatic
SetSoundVolume(const Sound &sound, float volume)AudioSystem
StopMusic(const float fadeOutDuration=0)AudioSystem
StopSound(const Sound &sound)AudioSystem
Update(const float deltaT) overrideAudioSystemvirtual
~System()=default (defined in System)Systemvirtual