Engine
Raylib based game framework
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Renderer.h
1#pragma once
2
3#include "entt/entt.h"
4#include "raylib.h"
5
7{
8public:
9
10 Renderer(entt::registry& registry);
11
12 void Update(entt::registry& registry);
13
14 void Draw(entt::registry& registry) const;
15
16private:
17
18 static void SortSprites(entt::registry& registry);
19
20 void MarkNeedSort(entt::entity entity);
21
22public:
23
24 Camera2D camera;
25
26private:
27
28 bool m_needSort = false;
29};
Definition Renderer.h:7