Engine
Raylib based game framework
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src
Engine
Renderer.h
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#pragma once
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#include "entt/entt.h"
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#include "raylib.h"
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class
Renderer
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{
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public
:
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Renderer
(entt::registry& registry);
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void
Update(entt::registry& registry);
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void
Draw(entt::registry& registry)
const
;
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private
:
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static
void
SortSprites(entt::registry& registry);
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void
MarkNeedSort(entt::entity entity);
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public
:
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Camera2D camera;
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private
:
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bool
m_needSort =
false
;
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};
Renderer
Definition
Renderer.h:7
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